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mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-13 09:10:44 -05:00
modules/project/Aki.Debugging/Aki.Debugging.csproj
DrakiaXYZ 701c3a6685 Move BTR code into Aki.Custom (!66)
- Move most BTR code to Aki.Custom (Leaving debug commands in Aki.Debugging)
- Make BTR patches public to match other patches
- Disable debug BTR command patches

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#66
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-01-23 08:47:09 +00:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net471</TargetFramework>
<AssemblyName>aki-debugging</AssemblyName>
</PropertyGroup>
<PropertyGroup>
<Company>Aki</Company>
<Copyright>Copyright @ Aki 2022</Copyright>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp" HintPath="..\Shared\Hollowed\hollowed.dll" Private="False" />
<Reference Include="bsg.console.core">
<HintPath>..\Shared\Managed\bsg.console.core.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization" HintPath="..\Shared\Managed\Sirenix.Serialization.dll" Private="False" />
<Reference Include="Unity.TextMeshPro" HintPath="..\Shared\Managed\Unity.TextMeshPro.dll" Private="False" />
<Reference Include="UnityEngine" HintPath="..\Shared\Managed\UnityEngine.dll" Private="False" />
<Reference Include="UnityEngine.CoreModule" HintPath="..\Shared\Managed\UnityEngine.CoreModule.dll" Private="False" />
<Reference Include="UnityEngine.InputLegacyModule" HintPath="..\Shared\Managed\UnityEngine.InputLegacyModule.dll" Private="False" />
<Reference Include="UnityEngine.PhysicsModule" HintPath="..\Shared\Managed\UnityEngine.PhysicsModule.dll" Private="False" />
<Reference Include="UnityEngine.UI" HintPath="..\Shared\Managed\UnityEngine.UI.dll" Private="False" />
<Reference Include="UnityEngine.UIModule" HintPath="..\Shared\Managed\UnityEngine.UIModule.dll" Private="False" />
<Reference Include="Comfort.Common" HintPath="..\Shared\Managed\Comfort.dll" Private="False" />
<Reference Include="DissonanceVoip" HintPath="..\Shared\Managed\DissonanceVoip.dll" Private="False" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Aki.Common\Aki.Common.csproj" />
<ProjectReference Include="..\Aki.Custom\Aki.Custom.csproj" />
<ProjectReference Include="..\Aki.PrePatch\Aki.PrePatch.csproj" />
<ProjectReference Include="..\Aki.Reflection\Aki.Reflection.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" ExcludeAssets="runtime" PrivateAssets="all">
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
</Project>