mirror of
https://github.com/sp-tarkov/modules.git
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DrakiaXYZ
701c3a6685
- Move most BTR code to Aki.Custom (Leaving debug commands in Aki.Debugging) - Make BTR patches public to match other patches - Disable debug BTR command patches Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com> Reviewed-on: SPT-AKI/Modules#66 Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com> Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
44 lines
2.3 KiB
XML
44 lines
2.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net471</TargetFramework>
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<AssemblyName>aki-debugging</AssemblyName>
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</PropertyGroup>
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<PropertyGroup>
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<Company>Aki</Company>
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<Copyright>Copyright @ Aki 2022</Copyright>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp" HintPath="..\Shared\Hollowed\hollowed.dll" Private="False" />
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<Reference Include="bsg.console.core">
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<HintPath>..\Shared\Managed\bsg.console.core.dll</HintPath>
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</Reference>
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<Reference Include="Sirenix.Serialization" HintPath="..\Shared\Managed\Sirenix.Serialization.dll" Private="False" />
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<Reference Include="Unity.TextMeshPro" HintPath="..\Shared\Managed\Unity.TextMeshPro.dll" Private="False" />
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<Reference Include="UnityEngine" HintPath="..\Shared\Managed\UnityEngine.dll" Private="False" />
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<Reference Include="UnityEngine.CoreModule" HintPath="..\Shared\Managed\UnityEngine.CoreModule.dll" Private="False" />
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<Reference Include="UnityEngine.InputLegacyModule" HintPath="..\Shared\Managed\UnityEngine.InputLegacyModule.dll" Private="False" />
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<Reference Include="UnityEngine.PhysicsModule" HintPath="..\Shared\Managed\UnityEngine.PhysicsModule.dll" Private="False" />
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<Reference Include="UnityEngine.UI" HintPath="..\Shared\Managed\UnityEngine.UI.dll" Private="False" />
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<Reference Include="UnityEngine.UIModule" HintPath="..\Shared\Managed\UnityEngine.UIModule.dll" Private="False" />
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<Reference Include="Comfort.Common" HintPath="..\Shared\Managed\Comfort.dll" Private="False" />
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<Reference Include="DissonanceVoip" HintPath="..\Shared\Managed\DissonanceVoip.dll" Private="False" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Aki.Common\Aki.Common.csproj" />
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<ProjectReference Include="..\Aki.Custom\Aki.Custom.csproj" />
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<ProjectReference Include="..\Aki.PrePatch\Aki.PrePatch.csproj" />
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<ProjectReference Include="..\Aki.Reflection\Aki.Reflection.csproj" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" ExcludeAssets="runtime" PrivateAssets="all">
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<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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</Project>
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