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modules/project/Aki.Custom/BTR/Patches/BTRReceiveDamageInfoPatch.cs
DrakiaXYZ 701c3a6685 Move BTR code into Aki.Custom (!66)
- Move most BTR code to Aki.Custom (Leaving debug commands in Aki.Debugging)
- Make BTR patches public to match other patches
- Disable debug BTR command patches

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#66
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-01-23 08:47:09 +00:00

35 lines
1.0 KiB
C#

using Aki.Reflection.Patching;
using Comfort.Common;
using EFT;
using EFT.Vehicle;
using HarmonyLib;
using System.Reflection;
using BotEventHandler = GClass595;
namespace Aki.Custom.BTR.Patches
{
/// <summary>
/// Patches an empty method in <see cref="BTRView"/> to handle updating the BTR bot's Neutrals and Enemies lists in response to taking damage.
/// </summary>
public class BTRReceiveDamageInfoPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(BTRView), nameof(BTRView.method_1));
}
[PatchPrefix]
private static void PatchPrefix(DamageInfo damageInfo)
{
var botEventHandler = Singleton<BotEventHandler>.Instance;
if (botEventHandler == null)
{
return;
}
var shotBy = (Player)damageInfo.Player.iPlayer;
botEventHandler.InterruptTraderServiceBtrSupportByBetrayer(shotBy);
}
}
}