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- Move most BTR code to Aki.Custom (Leaving debug commands in Aki.Debugging) - Make BTR patches public to match other patches - Disable debug BTR command patches Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com> Reviewed-on: SPT-AKI/Modules#66 Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com> Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
using Aki.Reflection.Patching;
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using Comfort.Common;
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using EFT;
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using EFT.Vehicle;
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using HarmonyLib;
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using System.Reflection;
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using BotEventHandler = GClass595;
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namespace Aki.Custom.BTR.Patches
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{
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/// <summary>
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/// Patches an empty method in <see cref="BTRView"/> to handle updating the BTR bot's Neutrals and Enemies lists in response to taking damage.
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/// </summary>
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public class BTRReceiveDamageInfoPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(BTRView), nameof(BTRView.method_1));
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}
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[PatchPrefix]
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private static void PatchPrefix(DamageInfo damageInfo)
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{
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var botEventHandler = Singleton<BotEventHandler>.Instance;
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if (botEventHandler == null)
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{
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return;
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}
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var shotBy = (Player)damageInfo.Player.iPlayer;
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botEventHandler.InterruptTraderServiceBtrSupportByBetrayer(shotBy);
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}
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}
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}
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