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![Merijn Hendriks](/assets/img/avatar_default.png)
## Preface The current version of Aki uses .NET Framework 4.7.2, C# 7.3. However, this is not correct. Unity 2019.4.31f uses .NET Framework 4.7.1, C# 7.0 (you can see this when creating a new blank project in this unity version, then check the Assembly-CSharp.csproj). You can load netstandard2.0 assemblies into EFT, which support C# 7.3. ## The issue .NET Core 2.1 support types like `Span<T>` and `ReadOnlySpan<T>` which previous versions of .NET (.NET Core 2.0 / .NET Framework 4.8.1 and below, C# 7.1 and below) need to support through the `System.Memory` nuget package. Right now, this conflicts. If you attempt to load an assembly like this, EFT will simply crash because `Span<T>` and `ReadOnlySpan<T>` do not exist inside mono's `mscorlib`. ## Why fix this This is important for a variety of reasons: - Prevent modders from accessing not available APIs leading to unexpected crashes - Prevent possible compatability issues with EFT later - Support for `Span<T>` and `ReadOnlySpan<T>` through `System.Memory` which is important for high-performance code and client mods (one of which I'm working on). I really want to stress that this is an important issue to fix and should be merged ASAP. Unity 2019.4 being lax doesn't mean the next LTS version won't prevent loading. ## Why was the wrong version in the first place? It was a best guess made by me 2 years ago. There were more pressing issues back then and it didn't crash on me. It started becoming an issue 1 year ago when I tried to port Aki to C#, because self-signed certificate generation is supported only within 4.7.2 and newer. For reference: https://learn.microsoft.com/en-us/dotnet/api/system.security.cryptography.x509certificates.certificaterequest.createselfsigned?view=netframework-4.7.2 ## What's affected? All the `.csproj` files in this repo. Merging this means that some mods might need to retarget from .NET Framework 4.7.2 to 4.7.1. Co-authored-by: Dev <dev@dev.sp-tarkov.com> Co-authored-by: Terkoiz <terkoiz@spt.dev> Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com> Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com> Co-authored-by: Merijn Hendriks <merijn.d.hendriks@gmail.com> Reviewed-on: SPT-AKI/Modules#42 Co-authored-by: Merijn Hendriks <senko-san@noreply.dev.sp-tarkov.com> Co-committed-by: Merijn Hendriks <senko-san@noreply.dev.sp-tarkov.com>
36 lines
1.7 KiB
XML
36 lines
1.7 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net471</TargetFramework>
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</PropertyGroup>
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<PropertyGroup>
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<Company>Aki</Company>
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<Copyright>Copyright @ Aki 2022</Copyright>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp" HintPath="..\Shared\Hollowed\hollowed.dll" Private="False" />
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<Reference Include="bsg.componentace.compression.libs.zlib" HintPath="..\Shared\Managed\bsg.componentace.compression.libs.zlib.dll" Private="False" />
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<Reference Include="Comfort" HintPath="..\Shared\Managed\Comfort.dll" Private="False" />
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<Reference Include="FilesChecker" HintPath="..\Shared\Managed\FilesChecker.dll" Private="False" />
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<Reference Include="UnityEngine" HintPath="..\Shared\Managed\UnityEngine.dll" Private="False" />
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<Reference Include="UnityEngine.CoreModule" HintPath="..\Shared\Managed\UnityEngine.CoreModule.dll" Private="False" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="BepInEx.Analyzers" Version="1.0.8" PrivateAssets="All" IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive" />
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<PackageReference Include="BepInEx.Core" Version="5.4.21" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="2.1.0" />
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" ExcludeAssets="runtime" PrivateAssets="all">
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<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.2" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Aki.Common\Aki.Common.csproj" />
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</ItemGroup>
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</Project>
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