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mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-13 09:50:43 -05:00
2024-05-21 19:10:17 +01:00

86 lines
2.3 KiB
C#

using System.IO;
using ComponentAce.Compression.Libs.zlib;
namespace SPT.Common.Utils
{
public enum ZlibCompression
{
Store = 0,
Fastest = 1,
Fast = 3,
Normal = 5,
Ultra = 7,
Maximum = 9
}
public static class Zlib
{
/// <summary>
/// Check if the file is ZLib compressed
/// </summary>
/// <param name="data">Data</param>
/// <returns>If the file is Zlib compressed</returns>
public static bool IsCompressed(byte[] data)
{
if (data == null || data.Length < 3)
{
return false;
}
// data[0]: Info (CM/CINFO) Header; must be 0x78
if (data[0] != 0x78)
{
return false;
}
// data[1]: Flags (FLG) Header; compression level.
switch (data[1])
{
case 0x01: // [0x78 0x01] level 0-2: fastest
case 0x5E: // [0x78 0x5E] level 3-4: low
case 0x9C: // [0x78 0x9C] level 5-6: normal
case 0xDA: // [0x78 0xDA] level 7-9: max
return true;
}
return false;
}
private static byte[] Run(byte[] data, ZlibCompression level)
{
// ZOutputStream.Close() flushes itself.
// ZOutputStream.Flush() flushes the target stream.
// It's fucking stupid, but whatever.
// -- Waffle.Lord, 2022-12-01
using (var ms = new MemoryStream())
{
using (var zs = (level > ZlibCompression.Store)
? new ZOutputStream(ms, (int)level)
: new ZOutputStream(ms))
{
zs.Write(data, 0, data.Length);
}
// <-- zs flushes everything here
return ms.ToArray();
}
}
/// <summary>
/// Deflate data.
/// </summary>
public static byte[] Compress(byte[] data, ZlibCompression level)
{
return Run(data, level);
}
/// <summary>
/// Inflate data.
/// </summary>
public static byte[] Decompress(byte[] data)
{
return Run(data, ZlibCompression.Store);
}
}
}