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49 lines
1.8 KiB
C#
49 lines
1.8 KiB
C#
using Comfort.Common;
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using EFT;
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using SPT.Common.Http;
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using SPT.Reflection.Patching;
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using System.Reflection;
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using HarmonyLib;
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namespace SPT.SinglePlayer.Patches.RaidFix
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{
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/// <summary>
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/// Alter the max bot cap with value stored in servers config/bot.json/maxBotCap, if value is -1, use existing value
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/// Adjusted value is set by client when 'botamount' is chosen in pre-raid dropdown,
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/// AsOnline = 20, Low = 15, Medium 20, High = 25, horde = 35
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/// Does not affect ALL bots, some bot types (e.g. bosses) are exempt
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/// </summary>
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public class OverrideMaxAiAliveInRaidValuePatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(BotsController), nameof(BotsController.SetSettings));
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}
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private static bool IsTargetMethod(MethodInfo mi)
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{
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var parameters = mi.GetParameters();
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return parameters.Length == 3
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&& parameters[0].Name == "maxCount"
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&& parameters[1].Name == "botPresets"
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&& parameters[2].Name == "botScatterings";
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}
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[PatchPrefix]
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public static void PatchPreFix(ref int maxCount)
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{
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var gameWorld = Singleton<GameWorld>.Instance;
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var location = gameWorld.MainPlayer?.Location ?? "default";
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if (int.TryParse(RequestHandler.GetJson($"/singleplayer/settings/bot/maxCap/{location}"), out var parsedMaxCount))
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{
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Logger.LogError($"Set max bot cap for: {location} from: {maxCount} to: {parsedMaxCount}");
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maxCount = parsedMaxCount;
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}
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else
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{
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Logger.LogError($"Unable to parse data from singleplayer/settings/bot/maxCap, using existing: {location} max: {maxCount}");
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}
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}
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}
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} |