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mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-13 09:10:44 -05:00

27 lines
981 B
C#

using System.Linq;
using System.Reflection;
using SPT.Reflection.Patching;
using EFT.UI;
using EFT.UI.Matchmaker;
namespace SPT.SinglePlayer.Patches.MainMenu
{
/// <summary>
/// Removes the 'ready' button from the map preview screen - accessible by choosing map to deploy to > clicking 'map' bottom left of screen
/// Clicking the ready button makes a call to client/match/available, something we don't want that
/// </summary>
public class MapReadyButtonPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
// We don't really care which "Show" method is returned - either will do
return typeof(MatchmakerMapPointsScreen).GetMethods().First(m => m.Name == nameof(MatchmakerMapPointsScreen.Show));
}
[PatchPostfix]
public static void PatchPostFix(ref DefaultUIButton ____readyButton)
{
____readyButton?.GameObject?.SetActive(false);
}
}
}