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39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using EFT;
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using Comfort.Common;
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using System.Reflection;
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using SPT.Reflection.Patching;
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using System.Collections;
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using EFT.HealthSystem;
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using HarmonyLib;
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namespace SPT.SinglePlayer.Patches.RaidFix
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{
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public class TinnitusFixPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(BetterAudio), nameof(BetterAudio.StartTinnitusEffect));
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}
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// checks on invoke whether the player is stunned before allowing tinnitus
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[PatchPrefix]
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public static bool PatchPrefix()
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{
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var baseMethod = AccessTools.Method(typeof(ActiveHealthController), nameof(ActiveHealthController.FindActiveEffect));
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bool shouldInvoke = baseMethod
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.MakeGenericMethod(typeof(ActiveHealthController)
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.GetNestedType("Stun", BindingFlags.Instance | BindingFlags.NonPublic))
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.Invoke(Singleton<GameWorld>.Instance.MainPlayer.ActiveHealthController, new object[] { EBodyPart.Common }) != null;
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return shouldInvoke;
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}
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// prevent null coroutine exceptions
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static IEnumerator CoroutinePassthrough()
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{
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yield return null;
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yield break;
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}
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}
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} |