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![Lacyway](/assets/img/avatar_default.png)
Patch used to stop the allocation of a new `Stopwatch` every frame for all active AI which should save some resources. The data from the stopwatch is unused so I am unsure why BSG left it there. Co-authored-by: Lacyway <20912169+Lacyway@users.noreply.github.com> Reviewed-on: SPT/Modules#170 Co-authored-by: Lacyway <lacyway@noreply.dev.sp-tarkov.com> Co-committed-by: Lacyway <lacyway@noreply.dev.sp-tarkov.com>
45 lines
2.2 KiB
XML
45 lines
2.2 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net471</TargetFramework>
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<AssemblyName>spt-singleplayer</AssemblyName>
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<Configuration>Release</Configuration>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<PropertyGroup>
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<Company>SPT</Company>
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<Copyright>Copyright @ SPT 2024</Copyright>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp" HintPath="..\Shared\Hollowed\hollowed.dll" Private="False" />
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<Reference Include="Comfort.Unity" HintPath="..\Shared\Managed\Comfort.Unity.dll" Private="False" />
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<Reference Include="DissonanceVoip" HintPath="..\Shared\Managed\DissonanceVoip.dll" Private="False" />
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<Reference Include="ItemComponent.Types" HintPath="..\Shared\Managed\ItemComponent.Types.dll" Private="False" />
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<Reference Include="Comfort" HintPath="..\Shared\Managed\Comfort.dll" Private="False" />
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<Reference Include="UnityEngine" HintPath="..\Shared\Managed\UnityEngine.dll" Private="False" />
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<Reference Include="UnityEngine.AIModule" HintPath="..\Shared\Managed\UnityEngine.AIModule.dll" Private="False" />
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<Reference Include="UnityEngine.AudioModule" HintPath="..\Shared\Managed\UnityEngine.AudioModule.dll" Private="False" />
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<Reference Include="UnityEngine.CoreModule" HintPath="..\Shared\Managed\UnityEngine.CoreModule.dll" Private="False" />
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<Reference Include="Sirenix.Serialization" HintPath="..\Shared\Managed\Sirenix.Serialization.dll" Private="False" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" ExcludeAssets="runtime" PrivateAssets="all">
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<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\SPT.Common\SPT.Common.csproj" />
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<ProjectReference Include="..\SPT.Reflection\SPT.Reflection.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Patches\Quests\" />
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</ItemGroup>
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</Project>
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