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mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-12 16:50:43 -05:00
Terkoiz 1de88ccf51 Implemented plugin version autogeneration based on assembly version for Aki.Common
Needed to make release packager version setting to work
2023-06-21 13:43:15 +03:00
2023-03-03 18:52:31 +00:00
2023-03-03 18:52:31 +00:00
2023-03-03 18:52:31 +00:00
2023-03-03 18:52:31 +00:00
2023-05-15 17:23:33 +01:00

Modules

BepInEx plugins to alter Escape From Tarkov's behaviour

Project Function
Aki.Build Build script
Aki.Bundles External bundle loader
Aki.Common Common utilities used across projects
Aki.Core Required patches to start the game
Aki.Custom SPT-AKI enhancements to EFT
Aki.Debugging Debug utilities (disabled in release builds)
Aki.Reflection Reflection utilities used across the project
Aki.SinglePlayer Simulating online game while offline

Privacy

SPT is an open source project. Your commit credentials as author of a commit will be visible by anyone. Please make sure you understand this before submitting a PR. Feel free to use a "fake" username and email on your commits by using the following commands:

git config --local user.name "USERNAME"
git config --local user.email "USERNAME@SOMETHING.com"

Requirements

  • Escape From Tarkov 23043
  • BepInEx 5.4.19
  • Visual Studio Code
  • .NET 6 SDK

Setup

Copy-paste Live EFT's EscapeFromTarkov_Data/Managed/ folder to into Modules' Project/Shared/ folder

Build (vscode)

  1. File > Open Workspace > Modules.code-workspace
  2. Terminal > Run Build Task...
  3. Copy contents of /Build into SPT game folder and overwrite

Build (VS)

  1. Open solution
  2. Restore nuget packages
  3. Run dotnet new tool-manifest
  4. Run dotnet tool install Cake.Tool
  5. Build solution
  6. Copy contents of /Build into SPT game folder and overwrite
Description
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