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35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using System.Reflection;
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using SPT.Common.Utils;
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using SPT.Core.Utils;
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using SPT.Reflection.Patching;
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using HarmonyLib;
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namespace SPT.Core.Patches
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{
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public class GameValidationPatch : ModulePatch
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{
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private const string PluginName = "SPT.Core";
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private const string ErrorMessage = "Validation failed";
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private static BepInEx.Logging.ManualLogSource _logger = null;
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private static bool _hasRun = false;
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(BattleeyePatchClass), nameof(BattleeyePatchClass.RunValidation));
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}
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[PatchPostfix]
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private static void PatchPostfix()
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{
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if (ValidationUtil.Validate() || _hasRun)
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return;
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if (_logger == null)
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_logger = BepInEx.Logging.Logger.CreateLogSource(PluginName);
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_hasRun = true;
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ServerLog.Warn($"Warning: {PluginName}", ErrorMessage);
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_logger?.LogWarning(ErrorMessage);
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}
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}
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} |