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modules/project/SPT.Custom/Patches/EasyAssetsPatch.cs

182 lines
7.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using Diz.Resources;
using JetBrains.Annotations;
using Newtonsoft.Json;
using UnityEngine;
using UnityEngine.Build.Pipeline;
using SPT.Common.Utils;
using SPT.Custom.Models;
using SPT.Custom.Utils;
using SPT.Reflection.Patching;
using DependencyGraph = DependencyGraph<IEasyBundle>;
using SPT.Reflection.Utils;
namespace SPT.Custom.Patches
{
public class EasyAssetsPatch : ModulePatch
{
private static readonly FieldInfo _bundlesField;
static EasyAssetsPatch()
{
_bundlesField = typeof(EasyAssets).GetFields(PatchConstants.PrivateFlags).FirstOrDefault(field => field.FieldType == typeof(EasyAssetHelperClass[]));
}
public EasyAssetsPatch()
{
_ = nameof(IEasyBundle.SameNameAsset);
_ = nameof(IBundleLock.IsLocked);
_ = nameof(BundleLock.MaxConcurrentOperations);
_ = nameof(DependencyGraph.GetDefaultNode);
}
protected override MethodBase GetTargetMethod()
{
return typeof(EasyAssets).GetMethod(nameof(EasyAssets.Create));
}
[PatchPrefix]
public static bool PatchPrefix(ref Task<EasyAssets> __result, GameObject gameObject, [CanBeNull] IBundleLock bundleLock, string defaultKey, string rootPath,
string platformName, [CanBeNull] Func<string, bool> shouldExclude, [CanBeNull] Func<string, Task> bundleCheck)
{
var easyAsset = gameObject.AddComponent<EasyAssets>();
__result = Init(easyAsset, bundleLock, defaultKey, rootPath, platformName, shouldExclude, bundleCheck);
return false; // Skip original
}
private static async Task<EasyAssets> Init(EasyAssets instance, [CanBeNull] IBundleLock bundleLock, string defaultKey, string rootPath, string platformName, [CanBeNull] Func<string, bool> shouldExclude, Func<string, Task> bundleCheck)
{
// platform manifest
var eftBundlesPath = $"{rootPath.Replace("file:///", string.Empty).Replace("file://", string.Empty)}/{platformName}/";
var filepath = eftBundlesPath + platformName;
var jsonfile = filepath + ".json";
var manifest = VFS.Exists(jsonfile)
? await GetManifestJson(jsonfile)
: await GetManifestBundle(filepath);
// lazy-initialize SPT bundles
if (BundleManager.Bundles.Keys.Count == 0)
{
await BundleManager.DownloadManifest();
}
// create bundles array from obfuscated type
var bundleNames = manifest.GetAllAssetBundles()
.Union(BundleManager.Bundles.Keys)
.ToArray();
// create bundle lock
if (bundleLock == null)
{
bundleLock = new BundleLock(int.MaxValue);
}
var bundles = (IEasyBundle[])Array.CreateInstance(EasyBundleHelper.Type, bundleNames.Length);
var bundleUtils = BundleUtils.Create();
bundleUtils.Init(bundleNames.Length);
for (var i = 0; i < bundleNames.Length; i++)
{
var key = bundleNames[i];
var path = eftBundlesPath;
// acquire external bundle
if (BundleManager.Bundles.TryGetValue(key, out var bundleInfo))
{
bundleUtils.SetProgress(i, bundleInfo.FileName);
// we need base path without file extension
path = BundleManager.GetBundlePath(bundleInfo);
// only download when connected externally
if (await BundleManager.ShouldAcquire(bundleInfo))
{
if (VFS.Exists(BundleManager.GetBundleFilePath(bundleInfo)))
{
VFS.DeleteFile(BundleManager.GetBundleFilePath(bundleInfo));
}
await BundleManager.DownloadBundle(bundleInfo);
}
}
// create bundle of obfuscated type
bundles[i] = (IEasyBundle)Activator.CreateInstance(EasyBundleHelper.Type, new object[]
{
key,
path,
manifest,
bundleLock,
bundleCheck
});
}
bundleUtils.Dispose();
// create dependency graph
instance.Manifest = manifest;
_bundlesField.SetValue(instance, bundles);
instance.System = new DependencyGraph(bundles, defaultKey, shouldExclude);
return instance;
}
// NOTE: used by:
// - EscapeFromTarkov_Data/StreamingAssets/Windows/cubemaps
// - EscapeFromTarkov_Data/StreamingAssets/Windows/defaultmaterial
// - EscapeFromTarkov_Data/StreamingAssets/Windows/dissonancesetup
// - EscapeFromTarkov_Data/StreamingAssets/Windows/Doge
// - EscapeFromTarkov_Data/StreamingAssets/Windows/shaders
private static async Task<CompatibilityAssetBundleManifest> GetManifestBundle(string filepath)
{
var manifestLoading = AssetBundle.LoadFromFileAsync(filepath);
await manifestLoading.Await();
var assetBundle = manifestLoading.assetBundle;
var assetLoading = assetBundle.LoadAllAssetsAsync();
await assetLoading.Await();
return (CompatibilityAssetBundleManifest)assetLoading.allAssets[0];
}
private static async Task<CompatibilityAssetBundleManifest> GetManifestJson(string filepath)
{
var text = await VFS.ReadTextFileAsync(filepath);
/* we cannot parse directly as <string, BundleDetails>, because...
[Error : Unity Log] JsonSerializationException: Expected string when reading UnityEngine.Hash128 type, got 'StartObject' <>. Path '['assets/content/weapons/animations/simple_animations.bundle'].Hash', line 1, position 176.
...so we need to first convert it to a slimmed-down type (BundleItem), then convert back to BundleDetails.
*/
var raw = JsonConvert.DeserializeObject<Dictionary<string, BundleItem>>(text);
var converted = raw.ToDictionary(GetPairKey, GetPairValue);
// initialize manifest
var manifest = ScriptableObject.CreateInstance<CompatibilityAssetBundleManifest>();
manifest.SetResults(converted);
return manifest;
}
public static string GetPairKey(KeyValuePair<string, BundleItem> x)
{
return x.Key;
}
public static BundleDetails GetPairValue(KeyValuePair<string, BundleItem> x)
{
return new BundleDetails
{
FileName = x.Value.FileName,
Crc = x.Value.Crc,
Dependencies = x.Value.Dependencies
};
}
}
}