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Depends on SPT-AKI/SPT-AssemblyTool#3 * Refactored Modules for better consistency and general readability, along with preparing the code for a publicized assembly * Added `PublicDeclaredFlags` to `PatchConstants` to cover a set of commonly used flags to get methods post-publicizing * Added a replacement to LINQ's `.Single()` - `.SingleCustom()` which has improved logging to help with debugging Module code. Replaced all `.Single()` usages where applicable * Replaced most method info fetching with `AccessTools` for consistency and better readability, especially in places where methods were being retrieved by their name anyways **NOTE:** As a side effect of publicizing all properties, some property access code such as `Player.Position` will now show "ambiguous reference" errors during compile, due to there being multiple interfaces with the Property name being defined on the class. The way to get around this is to use a cast to an explicit interface Example: ```cs Singleton<GameWorld>.Instance.MainPlayer.Position ``` will now need to be ```cs ((IPlayer)Singleton<GameWorld>.Instance.MainPlayer).Position ``` Co-authored-by: Terkoiz <terkoiz@spt.dev> Reviewed-on: SPT-AKI/Modules#58 Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com> Co-committed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
using Aki.Reflection.Patching;
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using Aki.Reflection.Utils;
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using System.Reflection;
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using EFT;
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namespace Aki.Custom.Patches
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{
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/// <summary>
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/// BaseLocalGame appears to cache a maps loot data and reuse it when the variantId from method_6 is the same, this patch exits the method early, never caching the data
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/// </summary>
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public class LocationLootCacheBustingPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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var desiredType = typeof(BaseLocalGame<GamePlayerOwner>);
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var desiredMethod = desiredType.GetMethods(BindingFlags.Instance | BindingFlags.DeclaredOnly | BindingFlags.Public).SingleCustom(IsTargetMethod); // method_6
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Logger.LogDebug($"{this.GetType().Name} Type: {desiredType?.Name}");
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Logger.LogDebug($"{this.GetType().Name} Method: {desiredMethod?.Name}");
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return desiredMethod;
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}
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private static bool IsTargetMethod(MethodInfo mi)
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{
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var parameters = mi.GetParameters();
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return parameters.Length == 3
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&& parameters[0].Name == "backendUrl"
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&& parameters[1].Name == "locationId"
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&& parameters[2].Name == "variantId";
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}
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[PatchPrefix]
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private static bool PatchPrefix()
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{
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return false; // skip original
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}
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}
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}
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