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modules/project/Aki.SinglePlayer/Patches/RaidFix/BotTemplateLimitPatch.cs
2023-03-03 18:52:31 +00:00

51 lines
1.8 KiB
C#

using Aki.Reflection.Patching;
using Aki.Reflection.Utils;
using Aki.Common.Http;
using System;
using System.Collections.Generic;
using System.Reflection;
namespace Aki.SinglePlayer.Patches.RaidFix
{
public class BotTemplateLimitPatch : ModulePatch
{
static BotTemplateLimitPatch()
{
_ = nameof(BotsPresets.CreateProfile);
_ = nameof(WaveInfo.Difficulty);
}
protected override MethodBase GetTargetMethod()
{
var desiredType = typeof(BotsPresets);
var desiredMethod = desiredType.GetMethod("method_1", PatchConstants.PrivateFlags);
Logger.LogDebug($"{this.GetType().Name} Type: {desiredType?.Name}");
Logger.LogDebug($"{this.GetType().Name} Method: {desiredMethod?.Name}");
return desiredMethod;
}
[PatchPostfix]
private static void PatchPostfix(List<WaveInfo> __result, List<WaveInfo> wavesProfiles, List<WaveInfo> delayed)
{
/*
In short this method sums Limits by grouping wavesPropfiles collection by Role and Difficulty
then in each group sets Limit to 30, the remainder is stored in "delayed" collection.
So we change Limit of each group.
Clear delayed waves, we don't need them if we have enough loaded profiles and in method_2 it creates a lot of garbage.
*/
delayed?.Clear();
foreach (WaveInfo wave in __result)
{
var json = RequestHandler.GetJson($"/singleplayer/settings/bot/limit/{wave.Role}");
wave.Limit = (string.IsNullOrWhiteSpace(json))
? 30
: Convert.ToInt32(json);
}
}
}
}