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55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
using Aki.Common.Http;
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using Aki.Reflection.Patching;
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using Aki.Reflection.Utils;
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using System.Linq;
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using System.Reflection;
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namespace Aki.SinglePlayer.Patches.RaidFix
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{
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/// <summary>
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/// Alter the max bot cap with value stored in server, if value is -1, use existing value
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/// </summary>
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class MaxBotPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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const BindingFlags flags = BindingFlags.Public | BindingFlags.Instance;
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const string methodName = "SetSettings";
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var desiredType = PatchConstants.EftTypes.Single(x => x.GetMethod(methodName, flags) != null && IsTargetMethod(x.GetMethod(methodName, flags)));
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var desiredMethod = desiredType.GetMethod(methodName, flags);
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Logger.LogDebug($"{this.GetType().Name} Type: {desiredType?.Name}");
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Logger.LogDebug($"{this.GetType().Name} Method: {desiredMethod?.Name}");
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return desiredMethod;
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}
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private static bool IsTargetMethod(MethodInfo mi)
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{
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var parameters = mi.GetParameters();
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return parameters.Length == 3
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&& parameters[0].Name == "maxCount"
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&& parameters[1].Name == "botPresets"
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&& parameters[2].Name == "botScatterings";
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}
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[PatchPrefix]
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private static void PatchPreFix(ref int maxCount)
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{
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var json = RequestHandler.GetJson("/singleplayer/settings/bot/maxCap");
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var isParsable = int.TryParse(json, out maxCount);
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if (isParsable)
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{
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if (maxCount == -1)
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{
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return;
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}
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maxCount = isParsable
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? maxCount
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: 20;
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}
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}
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}
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} |