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![Merijn Hendriks](/assets/img/avatar_default.png)
Requires server-side changes (will need your help @TheSparta for this!). This combined all the single bot difficulty requests into a single GET request (`/singleplayer/bot/difficulties`) with the following data structure: ```json [ { "role": "assault", "difficulty": "easy", "data": "assets/database/bots/types/assault.json difficulty easy contents" }, { "role": "pmcbot", "difficulty": "normal", "data": "assets/database/bots/types/pmcbot.json difficulty normal contents" } ] ``` The request expects all roles and all their respective difficulties to be in the response. Co-authored-by: Merijn Hendriks <merijnhendriks@users.noreply.github.com> Reviewed-on: SPT-AKI/Modules#111 Reviewed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com> Co-authored-by: Merijn Hendriks <senko-san@noreply.dev.sp-tarkov.com> Co-committed-by: Merijn Hendriks <senko-san@noreply.dev.sp-tarkov.com>
43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using System.Collections.Generic;
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using EFT;
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using Aki.Common.Http;
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using Aki.Common.Utils;
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using Aki.Custom.Models;
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namespace Aki.Custom.Utils
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{
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public static class DifficultyManager
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{
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public static List<DifficultyInfo> Difficulties { get; private set; }
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static DifficultyManager()
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{
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Difficulties = new List<DifficultyInfo>();
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}
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public static void Update()
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{
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// remove existing list
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Difficulties.Clear();
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// get new difficulties
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var json = RequestHandler.GetJson("/singleplayer/settings/bot/difficulties");
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Difficulties = Json.Deserialize<List<DifficultyInfo>>(json);
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}
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public static string Get(BotDifficulty botDifficulty, WildSpawnType role)
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{
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foreach (var entry in Difficulties)
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{
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if (botDifficulty.ToString().ToLower() == entry.Difficulty
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&& role.ToString().ToLower() == entry.Role)
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{
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return entry.Data;
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}
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}
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return string.Empty;
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}
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}
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}
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