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modules/project/Aki.Custom/BTR/Patches/BTRDestroyAtRaidEndPatch.cs
Arys a48e40b481 Delayed spawning BTR bot to GameWorld.OnGameStarted (!69)
Honestly this is just a shot in the dark hotfix. I've tested it and these changes still work fine for me.

Let me know if this fixes the BTR not working, Chomp

Reviewed-on: SPT-AKI/Modules#69
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-27 09:05:33 +00:00

35 lines
967 B
C#

using Aki.Reflection.Patching;
using Comfort.Common;
using EFT;
using HarmonyLib;
using System.Reflection;
using Object = UnityEngine.Object;
namespace Aki.Custom.BTR.Patches
{
public class BTRDestroyAtRaidEndPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(BaseLocalGame<GamePlayerOwner>), nameof(BaseLocalGame<GamePlayerOwner>.Stop));
}
[PatchPrefix]
private static void PatchPrefix()
{
var gameWorld = Singleton<GameWorld>.Instance;
if (gameWorld == null)
{
return;
}
var btrManager = gameWorld.GetComponent<BTRManager>();
if (btrManager != null)
{
Logger.LogWarning("[AKI-BTR] BTRDestroyAtRaidEndPatch - Raid Ended: Destroying BTRManager");
Object.Destroy(btrManager);
}
}
}
}