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- Move most BTR code to Aki.Custom (Leaving debug commands in Aki.Debugging) - Make BTR patches public to match other patches - Disable debug BTR command patches Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com> Reviewed-on: SPT-AKI/Modules#66 Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com> Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
37 lines
997 B
C#
37 lines
997 B
C#
using System;
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using Aki.Common;
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using Aki.Debugging.Patches;
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using BepInEx;
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namespace Aki.Debugging
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{
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[BepInPlugin("com.spt-aki.debugging", "AKI.Debugging", AkiPluginInfo.PLUGIN_VERSION)]
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public class AkiDebuggingPlugin : BaseUnityPlugin
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{
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public void Awake()
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{
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Logger.LogInfo("Loading: Aki.Debugging");
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try
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{
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new EndRaidDebug().Enable();
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// new CoordinatesPatch().Enable();
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// new StaticLootDumper().Enable();
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// BTR debug command patches, can be disabled later
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//new BTRDebugCommandPatch().Enable();
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//new BTRDebugDataPatch().Enable();
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//new PMCBotSpawnLocationPatch().Enable();
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}
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catch (Exception ex)
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{
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Logger.LogError($"{GetType().Name}: {ex}");
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throw;
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}
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Logger.LogInfo("Completed: Aki.Debugging");
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}
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}
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}
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