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modules/project/Aki.Custom/BTR/Patches/BTRIsDoorsClosedPatch.cs
DrakiaXYZ 701c3a6685 Move BTR code into Aki.Custom (!66)
- Move most BTR code to Aki.Custom (Leaving debug commands in Aki.Debugging)
- Make BTR patches public to match other patches
- Disable debug BTR command patches

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#66
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-01-23 08:47:09 +00:00

35 lines
875 B
C#

using Aki.Reflection.Patching;
using Comfort.Common;
using EFT;
using HarmonyLib;
using System.Reflection;
namespace Aki.Custom.BTR.Patches
{
public class BTRIsDoorsClosedPath : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(VehicleBase), nameof(VehicleBase.IsDoorsClosed));
}
[PatchPrefix]
private static bool PatchPrefix(ref bool __result)
{
var serverSideBTR = Singleton<GameWorld>.Instance?.BtrController.BtrVehicle;
if (serverSideBTR == null)
{
return true;
}
if (serverSideBTR.LeftSideState == 0 && serverSideBTR.RightSideState == 0)
{
__result = true;
return false;
}
return true;
}
}
}