mirror of
https://github.com/sp-tarkov/modules.git
synced 2025-02-13 09:50:43 -05:00
Todo: * BTR Driver services * Send to items to player stash (2x4) * Provide covering fire * Taxi to a specific location on Streets * BTR turns hostile if you shoot it * BTR automatically follows a set path from raid start, stopping at locations for 90 seconds each stop Co-authored-by: Nympfonic <arys.steam@gmail.com> Reviewed-on: SPT-AKI/Modules#51 Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com> Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
73 lines
2.9 KiB
C#
73 lines
2.9 KiB
C#
using Aki.Reflection.Patching;
|
|
using Comfort.Common;
|
|
using EFT;
|
|
using EFT.NextObservedPlayer;
|
|
using EFT.UI;
|
|
using EFT.Vehicle;
|
|
using HarmonyLib;
|
|
using System;
|
|
using System.Reflection;
|
|
|
|
namespace Aki.Debugging.BTR.Patches
|
|
{
|
|
// Fixes the BTR Bot initialization in AttachBot() of BTRTurretView
|
|
//
|
|
// Context:
|
|
// ClientGameWorld in LiveEFT will register the server-side BTR Bot as type ObservedPlayerView and is stored in GameWorld's allObservedPlayersByID dictionary.
|
|
// In SPT, GameWorld.allObservedPlayersByID is empty which results in the game never finishing the initialization of the BTR Bot which includes disabling its gun, voice and mesh renderers.
|
|
// Perhaps some research should be done into getting the dictionary populated as ObservedPlayerView seems to be utilised by several aspects of the BTR's functionality.
|
|
// For now, we do dirty patches to work around the lack of ObservedPlayerView, using Player instead.
|
|
public class BTRBotAttachPatch : ModulePatch
|
|
{
|
|
protected override MethodBase GetTargetMethod()
|
|
{
|
|
return AccessTools.Method(typeof(BTRTurretView), nameof(BTRTurretView.AttachBot));
|
|
}
|
|
|
|
[PatchPrefix]
|
|
public static bool PatchPrefix(object __instance, int btrBotId)
|
|
{
|
|
var gameWorld = Singleton<GameWorld>.Instance;
|
|
var btrTurretView = (BTRTurretView)__instance;
|
|
|
|
var btrTurretViewTupleField = (ValueTuple<ObservedPlayerView, bool>)AccessTools.Field(btrTurretView.GetType(), "valueTuple_0")
|
|
.GetValue(btrTurretView);
|
|
|
|
if (!btrTurretViewTupleField.Item2)
|
|
{
|
|
var btrTurretViewMethod = AccessTools.Method(btrTurretView.GetType(), "method_1");
|
|
btrTurretViewMethod.Invoke(btrTurretView, new object[] { btrBotId });
|
|
}
|
|
if (!btrTurretViewTupleField.Item2)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var btrBot = gameWorld.BtrController.BotShooterBtr?.GetPlayer;
|
|
if (btrBot == null)
|
|
{
|
|
return false;
|
|
}
|
|
try
|
|
{
|
|
var botRootTransform = btrTurretView.BotRoot;
|
|
|
|
btrBot.Transform.position = botRootTransform.position;
|
|
|
|
var aiFirearmController = btrBot.gameObject.GetComponent<Player.FirearmController>();
|
|
var currentWeaponPrefab = (WeaponPrefab)AccessTools.Field(aiFirearmController.GetType(), "weaponPrefab_0").GetValue(aiFirearmController);
|
|
currentWeaponPrefab.transform.position = botRootTransform.position;
|
|
|
|
btrBot.PlayerBones.Weapon_Root_Anim.SetPositionAndRotation(botRootTransform.position, botRootTransform.rotation);
|
|
|
|
return false;
|
|
}
|
|
catch
|
|
{
|
|
ConsoleScreen.LogError("[AKI-BTR]: Could not finish BtrBot initialization. Check logs.");
|
|
throw;
|
|
}
|
|
}
|
|
}
|
|
}
|