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modules/project/Aki.Debugging/BTR/Patches/BTRActivateTraderDialogPatch.cs
Arys 37432541c3 Player can now talk to BTR driver (!52)
Todo:

* BTR trader services requires implementation server-side
  * Send items to player stash (2x4)
  * Provide covering fire
  * Taxi to a specific location on Streets
* Fix turret aiming at player from raid start
* Make turret shoot at enemies (including player)

Co-authored-by: Nympfonic <arys.steam@gmail.com>
Reviewed-on: SPT-AKI/Modules#52
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-05 08:58:15 +00:00

39 lines
1.4 KiB
C#

using Aki.Reflection.Patching;
using Aki.Reflection.Utils;
using Comfort.Common;
using EFT;
using EFT.UI.Screens;
using HarmonyLib;
using System.Linq;
using System.Reflection;
using static EFT.UI.TraderDialogScreen;
namespace Aki.Debugging.BTR.Patches
{
public class BTRActivateTraderDialogPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
var targetType = typeof(GClass1854).GetNestedTypes(PatchConstants.PrivateFlags).Where(x => x.Name == "Class1469").First();
return AccessTools.Method(targetType, "method_2");
}
[PatchPrefix]
public static bool PatchPrefix()
{
var gameWorld = Singleton<GameWorld>.Instance;
var player = gameWorld.MainPlayer;
var questController = (GClass3201)AccessTools.Field(player.GetType(), "_questController").GetValue(player);
var inventoryController = (InventoryControllerClass)AccessTools.Field(player.GetType(), "_inventoryController").GetValue(player);
GClass3130 btrDialog = new GClass3130(player.Profile, Profile.TraderInfo.BTR_TRADER_ID, questController, inventoryController, null);
btrDialog.OnClose += player.UpdateInteractionCast;
btrDialog.ShowScreen(EScreenState.Queued);
//GClass1952.ShowDialogScreen(Profile.ETraderServiceSource.Btr, true);
return false;
}
}
}