mirror of
https://github.com/sp-tarkov/modules.git
synced 2025-02-12 22:50:44 -05:00
When exiting the hideout, the HideoutPlayer class ends up triggering a call in Player that calculates quest counter changes. This causes issues with quests that require not dying The Player class however wraps these calls in a null check on the QuestController, so we can set it to null before ending the hideout session, and restore it afterwards to skip quest counter calculations As Hideout Game end only triggers on start of a new raid, and not when you actually close the hideout, I can't think of any reason that quest counters should trigger in this scenario Resolves: SPT-AKI/Issues#471 Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com> Reviewed-on: SPT-AKI/Modules#78 Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com> Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Modules
BepInEx plugins to alter Escape From Tarkov's behaviour
Project | Function |
---|---|
Aki.Build | Build script |
Aki.Bundles | External bundle loader |
Aki.Common | Common utilities used across projects |
Aki.Core | Required patches to start the game |
Aki.Custom | SPT-AKI enhancements to EFT |
Aki.Debugging | Debug utilities (disabled in release builds) |
Aki.Reflection | Reflection utilities used across the project |
Aki.SinglePlayer | Simulating online game while offline |
Privacy
SPT is an open source project. Your commit credentials as author of a commit will be visible by anyone. Please make sure you understand this before submitting a PR. Feel free to use a "fake" username and email on your commits by using the following commands:
git config --local user.name "USERNAME"
git config --local user.email "USERNAME@SOMETHING.com"
Requirements
- Escape From Tarkov 28476
- Visual Studio Code -OR- Visual Studio 2022
- .NET 6 SDK
Project Setup
Copy-paste Live EFT's EscapeFromTarkov_Data/Managed/
folder to into this project's Project/Shared/Managed/
folder
Build (VS Code)
- File > Open Workspace > Modules.code-workspace
- Terminal > Run Build Task...
- Copy contents of
/Build
into SPT game folder and overwrite
Build (VS 2022)
- Open solution
- Restore nuget packages
- Run
dotnet new tool-manifest
- Sometimes you need to run
dotnet tool restore
- Run
dotnet tool install Cake.Tool
- Build solution
- Copy contents of
/Build
into SPT game folder and overwrite
Game Setup
- Copy Live EFT files into a separate directory (from now on this will be referred to as the "SPT directory")
- Download BepInEx 5.4.22 x64 (BepInEx Releases - GitHub)
- Extract contents of the BepInEx zip into the root SPT directory
- Build Modules, Server and Launcher
- Copy the contents of each project's
Build
folder into the root SPT directory - (Optional, but recommended) Download the BepInEx5 version of ConfigurationManager (ConfigurationManager Releases - GitHub) and extract the contents of the zip into the root SPT directory. The default keybind for opening the menu will be
F1
- (Optional) Edit the BepInEx config (
\BepInEx\config\BepInEx.cfg
) and appendDebug
to theLogLevels
setting. Example:LogLevels = Fatal, Error, Warning, Message, Info, Debug
Description
Languages
C#
99.5%
PowerShell
0.5%