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![Dev](/assets/img/avatar_default.png)
This is due to different medkit classes being used depending on what wildspawntype is used Patch removes all negative effects from all body parts when PMC heals
Modules
BepInEx plugins to alter Escape From Tarkov's behaviour
Project | Function |
---|---|
Aki.Build | Build script |
Aki.Bundles | External bundle loader |
Aki.Common | Common utilities used across projects |
Aki.Core | Required patches to start the game |
Aki.Custom | SPT-AKI enhancements to EFT |
Aki.Debugging | Debug utilities (disabled in release builds) |
Aki.Reflection | Reflection utilities used across the project |
Aki.SinglePlayer | Simulating online game while offline |
Privacy
SPT is an open source project. Your commit credentials as author of a commit will be visible by anyone. Please make sure you understand this before submitting a PR. Feel free to use a "fake" username and email on your commits by using the following commands:
git config --local user.name "USERNAME"
git config --local user.email "USERNAME@SOMETHING.com"
Requirements
- Escape From Tarkov 24964
- BepInEx 5.4.19
- Visual Studio Code
- .NET 6 SDK
Setup
Copy-paste Live EFT's EscapeFromTarkov_Data/Managed/
folder to into Modules' Project/Shared/
folder
Build (vscode)
- File > Open Workspace > Modules.code-workspace
- Terminal > Run Build Task...
- Copy contents of
/Build
into SPT game folder and overwrite
Build (VS)
- Open solution
- Restore nuget packages
- Run
dotnet new tool-manifest
- Sometimes you need to run
dotnet tool restore
- Run
dotnet tool install Cake.Tool
- Build solution
- Copy contents of
/Build
into SPT game folder and overwrite
Description
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