0
0
mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-13 09:50:43 -05:00
modules/project/Aki.Custom/BTR/Patches/BTRTurretCanShootPatch.cs
DrakiaXYZ 701c3a6685 Move BTR code into Aki.Custom (!66)
- Move most BTR code to Aki.Custom (Leaving debug commands in Aki.Debugging)
- Make BTR patches public to match other patches
- Disable debug BTR command patches

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#66
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-01-23 08:47:09 +00:00

32 lines
1.1 KiB
C#

using Aki.Reflection.Patching;
using EFT.Vehicle;
using HarmonyLib;
using System.Reflection;
using UnityEngine;
namespace Aki.Custom.BTR.Patches
{
public class BTRTurretCanShootPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(BTRTurretServer), nameof(BTRTurretServer.method_1));
}
[PatchPrefix]
private static bool PatchPrefix(BTRTurretServer __instance)
{
Transform defaultTargetTransform = (Transform)AccessTools.Field(__instance.GetType(), "defaultTargetTransform").GetValue(__instance);
bool flag = __instance.targetTransform != null && __instance.targetTransform != defaultTargetTransform;
bool flag2 = __instance.method_2();
bool flag3 = __instance.targetPosition != __instance.defaultAimingPosition;
var isCanShootProperty = AccessTools.DeclaredProperty(__instance.GetType(), nameof(__instance.IsCanShoot));
isCanShootProperty.SetValue(__instance, (flag || flag3) && flag2);
return false;
}
}
}