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modules/project/Aki.Custom/BTR/Patches/BTRReceiveDamageInfoPatch.cs
Arys c5a0c6998d Fixed BTR exceptions introduced by previous commit (!107)
Todo:

- Fix BTR spawning in and driving around at a weird angle
  - Perhaps because the serverside BTR is missing an instance of `VehicleSuspension`
- Randomise BTR spawn time instead of always spawning at raid start
- Add spawn chance for BTR instead of guaranteed spawn in raid
- Test BTR trader services

Reviewed-on: SPT-AKI/Modules#107
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-04-07 08:05:07 +00:00

47 lines
1.4 KiB
C#

using Aki.Reflection.Patching;
using Comfort.Common;
using EFT;
using EFT.Vehicle;
using HarmonyLib;
using System.Reflection;
namespace Aki.Custom.BTR.Patches
{
/// <summary>
/// Patches an empty method in <see cref="BTRView"/> to handle updating the BTR bot's Neutrals and Enemies lists in response to taking damage.
/// </summary>
public class BTRReceiveDamageInfoPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.FirstMethod(typeof(BTRView), IsTargetMethod);
}
private bool IsTargetMethod(MethodBase method)
{
var parameters = method.GetParameters();
return parameters.Length == 1
&& parameters[0].ParameterType == typeof(DamageInfo)
&& parameters[0].Name == "damageInfo";
}
[PatchPrefix]
private static void PatchPrefix(DamageInfo damageInfo)
{
var botEventHandler = Singleton<BotEventHandler>.Instance;
if (botEventHandler == null)
{
Logger.LogError($"[AKI-BTR] {nameof(BTRReceiveDamageInfoPatch)} - BotEventHandler is null");
return;
}
var shotBy = (Player)damageInfo.Player.iPlayer;
if (shotBy != null)
{
botEventHandler.InterruptTraderServiceBtrSupportByBetrayer(shotBy);
}
}
}
}