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Adds a `NavMeshObstacle` component to airdrop boxes at the end of `OnBoxLand`. Without this change, bots run into the crates as if they aren't there (because they're dumb). Co-authored-by: dwesterwick <dwesterwick@yahoo.com> Reviewed-on: SPT-AKI/Modules#46 Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com> Co-committed-by: DanW <danw@noreply.dev.sp-tarkov.com>
44 lines
2.5 KiB
XML
44 lines
2.5 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net471</TargetFramework>
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<AssemblyName>aki-custom</AssemblyName>
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</PropertyGroup>
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<PropertyGroup>
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<Company>Aki</Company>
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<Copyright>Copyright @ Aki 2022</Copyright>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp" HintPath="..\Shared\Hollowed\hollowed.dll" Private="False" />
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<Reference Include="UnityEngine.CoreModule" HintPath="..\Shared\Managed\UnityEngine.CoreModule.dll" Private="False" />
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<Reference Include="UnityEngine.ParticleSystemModule" HintPath="..\Shared\Managed\UnityEngine.ParticleSystemModule.dll" Private="false" />
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<Reference Include="UnityEngine.PhysicsModule" HintPath="..\Shared\Managed\UnityEngine.PhysicsModule.dll" Private="False" />
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<Reference Include="UnityEngine.UIModule" HintPath="..\Shared\Managed\UnityEngine.UIModule.dll" Private="False" />
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<ItemGroup>
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