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modules/project/Aki.Debugging/AkiDebuggingPlugin.cs
DrakiaXYZ 6a77131249 Resolve an issue where Release builds of the server caused exceptions in the client (!94)
Some code cleanup and refactoring

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#94
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-03-11 08:44:50 +00:00

37 lines
997 B
C#

using System;
using Aki.Common;
using Aki.Debugging.Patches;
using BepInEx;
namespace Aki.Debugging
{
[BepInPlugin("com.spt-aki.debugging", "AKI.Debugging", AkiPluginInfo.PLUGIN_VERSION)]
public class AkiDebuggingPlugin : BaseUnityPlugin
{
public void Awake()
{
Logger.LogInfo("Loading: Aki.Debugging");
try
{
new EndRaidDebug().Enable();
// new CoordinatesPatch().Enable();
// new StaticLootDumper().Enable();
// BTR debug command patches, can be disabled later
//new BTRDebugCommandPatch().Enable();
//new BTRDebugDataPatch().Enable();
//new PMCBotSpawnLocationPatch().Enable();
}
catch (Exception ex)
{
Logger.LogError($"{GetType().Name}: {ex}");
throw;
}
Logger.LogInfo("Completed: Aki.Debugging");
}
}
}