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**Description** As of right now `ValidationUtil.cs` does not perform it's intended function, and the callers of it are not properly using the result. Removed the redundant calls and implemented `GameValidationPatch.cs` to properly implement this behavior. If the check fails; 1. All interface elements are disabled. 2. Notification popup is sent. 3. Logs are sent to the `Console`, `Server` and `BepInEx`. **Related** Closes: SPT-AKI/Issues#435 **Showcase** https://streamable.com/2ra4sa Co-authored-by: Deadly <info.saddiki@gmail.com> Reviewed-on: SPT-AKI/Modules#76 Co-authored-by: Deadly Alden <deadly@noreply.dev.sp-tarkov.com> Co-committed-by: Deadly Alden <deadly@noreply.dev.sp-tarkov.com>
24 lines
579 B
C#
24 lines
579 B
C#
using System.Reflection;
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using System.Security.Cryptography.X509Certificates;
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using Aki.Reflection.Patching;
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using Aki.Core.Utils;
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using HarmonyLib;
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namespace Aki.Core.Patches
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{
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public class SslCertificatePatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(SslCertPatchClass), nameof(SslCertPatchClass.ValidateCertificate), new[] { typeof(X509Certificate) });
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}
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[PatchPrefix]
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private static bool PatchPrefix(ref bool __result)
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{
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__result = true;
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return false; // Skip original
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}
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}
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}
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