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modules/project/SPT.Custom/Patches/SaveSettingsToSptFolderPatch.cs

34 lines
928 B
C#

using SPT.Reflection.Patching;
using HarmonyLib;
using System;
using System.IO;
using System.Reflection;
namespace SPT.Custom.Patches
{
/// <summary>
/// Redirect the settings data to save into the SPT folder, not app data
/// </summary>
public class SaveSettingsToSptFolderPatch : ModulePatch
{
private static readonly string _sptPath = Path.Combine(Environment.CurrentDirectory, "user", "sptSettings");
protected override MethodBase GetTargetMethod()
{
return AccessTools.Constructor(typeof(SharedGameSettingsClass));
}
[PatchPrefix]
public static void PatchPrefix(ref string ___string_0, ref string ___string_1)
{
if (!Directory.Exists(_sptPath))
{
Directory.CreateDirectory(_sptPath);
}
___string_0 = _sptPath;
___string_1 = _sptPath;
}
}
}