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mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-13 09:50:43 -05:00
Arys 89f0db250d BTR code refactors and turret aim improvements (!67)
Todo:

* Make BTR spawn at random time during raid instead of at the start
* Find out why some players receive error relating to `BTRBotAttachPatch` resulting BTR failing to initialise

Co-authored-by: Nympfonic <arys.steam@gmail.com>
Reviewed-on: SPT-AKI/Modules#67
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-25 08:52:33 +00:00

33 lines
1.1 KiB
C#

using Aki.Common.Http;
using Aki.Custom.BTR.Models;
using Comfort.Common;
using EFT;
using EFT.InventoryLogic;
using Newtonsoft.Json;
using System;
namespace Aki.Custom.BTR.Utils
{
public static class BTRUtil
{
public static readonly string BTRTraderId = Profile.TraderInfo.BTR_TRADER_ID;
public static readonly string BTRMachineGunWeaponTplId = "657857faeff4c850222dff1b"; // BTR PKTM machine gun
public static readonly string BTRMachineGunAmmoTplId = "5e023d34e8a400319a28ed44"; // 7.62x54mmR BT
/// <summary>
/// Used to create an instance of the item in-raid.
/// </summary>
public static Item CreateItem(string tplId)
{
var id = Guid.NewGuid().ToString("N").Substring(0, 24);
return Singleton<ItemFactory>.Instance.CreateItem(id, tplId, null);
}
public static BTRConfigModel GetConfigFromServer()
{
string json = RequestHandler.GetJson("/singleplayer/btr/config");
return JsonConvert.DeserializeObject<BTRConfigModel>(json);
}
}
}