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63 lines
2.2 KiB
C#
63 lines
2.2 KiB
C#
using Aki.Reflection.Patching;
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using EFT;
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using System.Reflection;
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using HarmonyLib;
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namespace Aki.Custom.Patches
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{
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public class AddEnemyToAllGroupsInBotZonePatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(BotsController), nameof(BotsController.AddEnemyToAllGroupsInBotZone));
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}
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/// <summary>
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/// AddEnemyToAllGroupsInBotZone()
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/// Goal: by default, AddEnemyToAllGroupsInBotZone doesn't check if the bot group is on the same side as the player.
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/// The effect of this is that when you are a Scav and kill a Usec, every bot group in the zone will aggro you including other Scavs.
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/// This should fix that.
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/// </summary>
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[PatchPrefix]
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private static bool PatchPrefix(BotsController __instance, IPlayer aggressor, IPlayer groupOwner, IPlayer target)
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{
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if (!groupOwner.IsAI)
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{
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return false; // Skip original
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}
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// If you damage yourself exit early as we dont want to try add ourself to our own enemy list
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if (aggressor.IsYourPlayer && target.IsYourPlayer)
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{
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return false; // Skip original
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}
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BotZone botZone = groupOwner.AIData.BotOwner.BotsGroup.BotZone;
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foreach (var item in __instance.Groups())
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{
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if (item.Key != botZone)
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{
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continue;
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}
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foreach (var group in item.Value.GetGroups(notNull: true))
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{
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bool differentSide = aggressor.Side != group.Side;
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bool sameSide = aggressor.Side == target.Side;
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if (!group.Enemies.ContainsKey(aggressor)
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&& (differentSide || !sameSide)
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&& !group.HaveMemberWithRole(WildSpawnType.gifter)
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&& group.ShallRevengeFor(target)
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)
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{
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group.AddEnemy(aggressor, EBotEnemyCause.AddEnemyToAllGroupsInBotZone);
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}
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}
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}
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return false; // Skip original
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}
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}
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}
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