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modules/project/Aki.Custom/Patches/ExitWhileLootingPatch.cs
kiobu 199502d18a feat: updated-refs (!112)
update assembly refs and transpiler lookups for 29862

Reviewed-on: SPT-AKI/Modules#112
Co-authored-by: kiobu <kiobu@sdf.org>
Co-committed-by: kiobu <kiobu@sdf.org>
2024-04-26 07:36:56 +00:00

41 lines
1.3 KiB
C#

using Aki.Reflection.Patching;
using Comfort.Common;
using EFT;
using System.Reflection;
using HarmonyLib;
namespace Aki.Custom.Patches
{
/// <summary>
/// Fix a bsg bug that causes the game to soft-lock when you have a container opened when extracting
/// </summary>
public class ExitWhileLootingPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(BaseLocalGame<EftGamePlayerOwner>), nameof(BaseLocalGame<EftGamePlayerOwner>.Stop));
}
// Look at BaseLocalGame<TPlayerOwner> and find a method named "Stop"
// once you find it, there should be a StartBlackScreenShow method with
// a callback method (on dnspy will be called @class.method_0)
// Go into that method. This will be part of the code:
// if (GClass2505.CheckCurrentScreen(EScreenType.Reconnect))
// {
// GClass2505.CloseAllScreensForced();
// }
// The code INSIDE the if needs to run
[PatchPrefix]
private static bool PatchPrefix(string profileId)
{
var player = Singleton<GameWorld>.Instance.MainPlayer;
if (profileId == player?.Profile.Id)
{
GClass3127.Instance.CloseAllScreensForced();
}
return true;
}
}
}