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modules/project/Aki.Custom/Patches/RankPanelPatch.cs
Terkoiz 337a0733ae Publicized assembly refactor (!58)
Depends on SPT-AKI/SPT-AssemblyTool#3

* Refactored Modules for better consistency and general readability, along with preparing the code for a publicized assembly
* Added `PublicDeclaredFlags` to `PatchConstants` to cover a set of commonly used flags to get methods post-publicizing
* Added a replacement to LINQ's `.Single()` - `.SingleCustom()` which has improved logging to help with debugging Module code. Replaced all `.Single()` usages where applicable
* Replaced most method info fetching with `AccessTools` for consistency and better readability, especially in places where methods were being retrieved by their name anyways

**NOTE:**
As a side effect of publicizing all properties, some property access code such as `Player.Position` will now show "ambiguous reference" errors during compile, due to there being multiple interfaces with the Property name being defined on the class. The way to get around this is to use a cast to an explicit interface
Example:
```cs
Singleton<GameWorld>.Instance.MainPlayer.Position
```
will now need to be
```cs
((IPlayer)Singleton<GameWorld>.Instance.MainPlayer).Position
```

Co-authored-by: Terkoiz <terkoiz@spt.dev>
Reviewed-on: SPT-AKI/Modules#58
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-committed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
2024-01-13 22:08:29 +00:00

31 lines
1.1 KiB
C#

using Aki.Reflection.Patching;
using Comfort.Common;
using EFT;
using EFT.UI;
using System.Reflection;
using HarmonyLib;
namespace Aki.Custom.Patches
{
public class RankPanelPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(RankPanel), nameof(RankPanel.Show));
}
[PatchPrefix]
private static bool PatchPreFix(ref int rankLevel, ref int maxRank)
{
if (Singleton<GameWorld>.Instance != null)
{
Logger.LogWarning("Rank Level: " + rankLevel.ToString() + " Max Rank Level: " + maxRank.ToString());
ConsoleScreen.LogError("Rank Level: " + rankLevel.ToString() + " Max Rank Level: " + maxRank.ToString());
ConsoleScreen.LogError("Game Broke!");
Logger.LogWarning("This Shouldn't happen!! Please report this in discord");
ConsoleScreen.LogError("This Shouldn't happen!! Please report this in discord");
}
return true;
}
}
}