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modules/project/Aki.Debugging/BTR/Patches/BTRIsDoorsClosedPatch.cs
Arys 33e6c151af Player can now enter and exit the BTR (!51)
Todo:

* BTR Driver services
  * Send to items to player stash (2x4)
  * Provide covering fire
  * Taxi to a specific location on Streets
* BTR turns hostile if you shoot it
* BTR automatically follows a set path from raid start, stopping at locations for 90 seconds each stop

Co-authored-by: Nympfonic <arys.steam@gmail.com>
Reviewed-on: SPT-AKI/Modules#51
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-04 08:51:06 +00:00

45 lines
1.1 KiB
C#

using Aki.Reflection.Patching;
using Comfort.Common;
using EFT;
using EFT.Vehicle;
using HarmonyLib;
using System.Reflection;
namespace Aki.Debugging.BTR.Patches
{
public class BTRIsDoorsClosedPath : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(VehicleBase), "IsDoorsClosed");
}
[PatchPrefix]
public static bool PatchPrefix(ref bool __result)
{
var btrView = Singleton<GameWorld>.Instance?.BtrController?.BtrView;
if (btrView == null)
{
return true;
}
var btrSides = (BTRSide[])AccessTools.Field(typeof(BTRView), "_btrSides").GetValue(btrView);
int doorsClosed = 0;
foreach (var side in btrSides)
{
if (side.State == BTRSide.EState.Free)
{
doorsClosed++;
}
}
if (doorsClosed == btrSides.Length)
{
__result = true;
return false;
}
return true;
}
}
}