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I've moved trader services handling from Aki.Debugging BTR code into Aki.SinglePlayer This simplifies some of the code, and allows a more "generic" implementation. I've also patched the GetTraderServicesDataFromServer and TryPurchaseTraderService methods to properly utilize the TraderServicesManager for storing service state For now, this makes Aki.Debugging depend on Aki.SinglePlayer, this can be reverted once the BTR stuff is moved Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com> Reviewed-on: SPT-AKI/Modules#61 Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com> Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
26 lines
772 B
C#
26 lines
772 B
C#
using Aki.Reflection.Patching;
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using Aki.SinglePlayer.Utils.TraderServices;
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using HarmonyLib;
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using System.Reflection;
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namespace Aki.SinglePlayer.Patches.TraderServices
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{
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public class GetTraderServicesPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(InventoryControllerClass), nameof(InventoryControllerClass.GetTraderServicesDataFromServer));
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}
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[PatchPrefix]
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public static bool PatchPrefix(string traderId)
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{
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Logger.LogInfo($"Loading {traderId} services from servers");
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TraderServicesManager.Instance.GetTraderServicesDataFromServer(traderId);
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// Skip original
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return false;
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}
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}
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}
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