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I've moved trader services handling from Aki.Debugging BTR code into Aki.SinglePlayer This simplifies some of the code, and allows a more "generic" implementation. I've also patched the GetTraderServicesDataFromServer and TryPurchaseTraderService methods to properly utilize the TraderServicesManager for storing service state For now, this makes Aki.Debugging depend on Aki.SinglePlayer, this can be reverted once the BTR stuff is moved Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com> Reviewed-on: SPT-AKI/Modules#61 Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com> Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using Aki.Reflection.Patching;
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using Aki.SinglePlayer.Utils.TraderServices;
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using EFT;
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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namespace Aki.SinglePlayer.Patches.TraderServices
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{
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public class PurchaseTraderServicePatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(InventoryControllerClass), nameof(InventoryControllerClass.TryPurchaseTraderService));
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}
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[PatchPostfix]
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public static async void PatchPostFix(Task<bool> __result, ETraderServiceType serviceType, AbstractQuestControllerClass questController, string subServiceId)
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{
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bool purchased = await __result;
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if (purchased)
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{
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Logger.LogInfo($"Player purchased service {serviceType}");
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TraderServicesManager.Instance.AfterPurchaseTraderService(serviceType, questController, subServiceId);
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}
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else
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{
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Logger.LogInfo($"Player failed to purchase service {serviceType}");
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}
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}
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}
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}
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