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modules/project/SPT.Custom/SPT.Custom.csproj
CWX 03f6fc2f4a Prepatch added to change path for iconcache, add patch to move trader imgs and quest imgs (!133)
this aims to seperate Client generated icons/quest images/trader images

looking to split prepatcher stuff into their own sections, as it looks and reads as one whole mess

Reviewed-on: SPT/Modules#133
Co-authored-by: CWX <cwx@noreply.dev.sp-tarkov.com>
Co-committed-by: CWX <cwx@noreply.dev.sp-tarkov.com>
2024-05-30 19:58:54 +00:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net471</TargetFramework>
<AssemblyName>spt-custom</AssemblyName>
<Configuration>Release</Configuration>
</PropertyGroup>
<PropertyGroup>
<Company>SPT</Company>
<Copyright>Copyright @ SPT 2024</Copyright>
</PropertyGroup>
<ItemGroup>
<Reference Include="AnimationSystem.Types" HintPath="..\Shared\Managed\AnimationSystem.Types.dll" />
<Reference Include="Assembly-CSharp" HintPath="..\Shared\Hollowed\hollowed.dll" Private="False" />
<Reference Include="Comfort" HintPath="..\Shared\Managed\Comfort.dll" Private="False" />
<Reference Include="DissonanceVoip" HintPath="..\Shared\Managed\DissonanceVoip.dll" Private="False" />
<Reference Include="Sirenix.Serialization" HintPath="..\Shared\Managed\Sirenix.Serialization.dll" Private="False" />
<Reference Include="Unity.TextMeshPro" HintPath="..\Shared\Managed\Unity.TextMeshPro.dll" Private="False" />
<Reference Include="UnityEngine" HintPath="..\Shared\Managed\UnityEngine.dll" Private="False" />
<Reference Include="UnityEngine.AIModule" HintPath="..\Shared\Managed\UnityEngine.AIModule.dll" Private="False" />
<Reference Include="UnityEngine.AnimationModule" HintPath="..\Shared\Managed\UnityEngine.AnimationModule.dll" Private="False" />
<Reference Include="UnityEngine.AssetBundleModule" HintPath="..\Shared\Managed\UnityEngine.AssetBundleModule.dll" Private="False" />
<Reference Include="UnityEngine.AudioModule" HintPath="..\Shared\Managed\UnityEngine.AudioModule.dll" Private="False" />
<Reference Include="UnityEngine.CoreModule" HintPath="..\Shared\Managed\UnityEngine.CoreModule.dll" Private="False" />
<Reference Include="UnityEngine.ParticleSystemModule" HintPath="..\Shared\Managed\UnityEngine.ParticleSystemModule.dll" Private="false" />
<Reference Include="UnityEngine.PhysicsModule" HintPath="..\Shared\Managed\UnityEngine.PhysicsModule.dll" Private="False" />
<Reference Include="UnityEngine.UI" HintPath="..\Shared\Managed\UnityEngine.UI.dll" Private="False" />
<Reference Include="UnityEngine.UIModule" HintPath="..\Shared\Managed\UnityEngine.UIModule.dll" Private="False" />
<Reference Include="Unity.ScriptableBuildPipeline" HintPath="..\Shared\Managed\Unity.ScriptableBuildPipeline.dll" Private="False" />
<Reference Include="UnityEngine.ImageConversionModule" HintPath="..\Shared\Managed\UnityEngine.ImageConversionModule.dll" Private="False" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" ExcludeAssets="runtime" PrivateAssets="all">
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Newtonsoft.Json" Version="13.0.2" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SPT.PrePatch\SPT.PrePatch.csproj" />
<ProjectReference Include="..\SPT.Common\SPT.Common.csproj" />
<ProjectReference Include="..\SPT.Reflection\SPT.Reflection.csproj" />
<ProjectReference Include="..\SPT.SinglePlayer\SPT.SinglePlayer.csproj" />
</ItemGroup>
</Project>