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modules/project/Aki.Custom/BTR/Patches/BTRTurretDefaultAimingPositionPatch.cs
DrakiaXYZ 701c3a6685 Move BTR code into Aki.Custom (!66)
- Move most BTR code to Aki.Custom (Leaving debug commands in Aki.Debugging)
- Make BTR patches public to match other patches
- Disable debug BTR command patches

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#66
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-01-23 08:47:09 +00:00

25 lines
602 B
C#

using Aki.Reflection.Patching;
using EFT.Vehicle;
using HarmonyLib;
using System.Reflection;
using UnityEngine;
namespace Aki.Custom.BTR.Patches
{
public class BTRTurretDefaultAimingPositionPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(BTRTurretServer), nameof(BTRTurretServer.Start));
}
[PatchPrefix]
private static bool PatchPrefix(BTRTurretServer __instance)
{
__instance.defaultAimingPosition = Vector3.zero;
return false;
}
}
}