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Needs merged with: SPT-AKI/Server#249 Added - Moved beta disclaimer text to the server - Moved `PreventClientModsPatch` to AKI.Debugging as it makes more sense here after this PR. People who need to know, know why. - Ability to show a release note summary to users in-game - Cool debug message only shows build hash. Instructions for testing - Since I opted to store properties in the registry, its not as straight forward as deleting a file. (Thanks Drakia for the suggestion). So in order to test you need to open up regedit and navigate to `Computer\HKEY_CURRENT_USER\Software\Battlestate Games\EscapeFromTarkov` inside of that directory are 3 values stored in relation to this PR. `SPT_AcceptedBETerms` - `REG_DWORD` that stores a value of 0 or 1 `SPT_ShownReleaseNotes` - `REG_DWORD` that stores a value of 0 or 1 `SPT_Version` - `REG_BINARY` that stores a binary converted string. In order to reset after first run for a second test, you just delete all 3 entries. Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com> Reviewed-on: SPT-AKI/Modules#90 Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com> Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using System;
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using Aki.Common;
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using Aki.Core.Patches;
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using BepInEx;
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namespace Aki.Core
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{
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[BepInPlugin("com.spt-aki.core", "AKI.Core", AkiPluginInfo.PLUGIN_VERSION)]
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class AkiCorePlugin : BaseUnityPlugin
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{
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// Temp static logger field, remove along with plugin whitelisting before release
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internal static BepInEx.Logging.ManualLogSource _logger;
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public void Awake()
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{
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_logger = Logger;
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Logger.LogInfo("Loading: Aki.Core");
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try
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{
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new ConsistencySinglePatch().Enable();
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new ConsistencyMultiPatch().Enable();
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new GameValidationPatch().Enable();
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new BattlEyePatch().Enable();
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new SslCertificatePatch().Enable();
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new UnityWebRequestPatch().Enable();
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new WebSocketPatch().Enable();
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new TransportPrefixPatch().Enable();
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}
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catch (Exception ex)
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{
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Logger.LogError($"A PATCH IN {GetType().Name} FAILED. SUBSEQUENT PATCHES HAVE NOT LOADED");
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Logger.LogError($"{GetType().Name}: {ex}");
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throw;
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}
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Logger.LogInfo("Completed: Aki.Core");
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}
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}
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}
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