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Some code cleanup and refactoring Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com> Reviewed-on: SPT-AKI/Modules#94 Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com> Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
125 lines
4.5 KiB
C#
125 lines
4.5 KiB
C#
using Aki.Common.Http;
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using Aki.Common.Utils;
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using Aki.Custom.Models;
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using Aki.SinglePlayer.Patches.MainMenu;
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using BepInEx.Logging;
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using Comfort.Common;
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using EFT.UI;
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using System;
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using System.Linq;
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using UnityEngine;
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namespace Aki.SinglePlayer.Utils.MainMenu
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{
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public class MenuNotificationManager : MonoBehaviour
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{
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public static string sptVersion;
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public static string commitHash;
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private ReleaseResponse release;
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private bool _isBetaDisclaimerOpen = false;
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private ManualLogSource Logger;
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public void Start()
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{
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Logger = BepInEx.Logging.Logger.CreateLogSource(nameof(MenuNotificationManager));
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var versionJson = RequestHandler.GetJson("/singleplayer/settings/version");
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sptVersion = Json.Deserialize<VersionResponse>(versionJson).Version;
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commitHash = sptVersion?.Trim()?.Split(' ')?.Last() ?? "";
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var releaseJson = RequestHandler.GetJson("/singleplayer/release");
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release = Json.Deserialize<ReleaseResponse>(releaseJson);
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SetVersionPref();
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// Enable the watermark if this is a bleeding edge build.
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// Enabled in start to allow time for the request containing the bool to process.
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if (release.isBeta)
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{
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new BetaLogoPatch().Enable();
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new BetaLogoPatch2().Enable();
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new BetaLogoPatch3().Enable();
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}
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// Prevent client mods if the server is built with mods disabled
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if (!release.isModdable)
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{
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new PreventClientModsPatch().Enable();
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}
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if (release.isBeta && PlayerPrefs.GetInt("SPT_AcceptedBETerms") == 1)
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{
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Logger.LogInfo("User accepted the beta disclaimer");
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}
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}
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public void Update()
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{
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if (sptVersion == null)
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{
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return;
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}
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if (Singleton<PreloaderUI>.Instantiated && ShouldShowBetaMessage())
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{
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Singleton<PreloaderUI>.Instance.ShowCriticalErrorScreen(sptVersion, release.betaDisclaimer, ErrorScreen.EButtonType.OkButton, release.betaDisclaimerTimeoutDelay, new Action(OnMessageAccepted), new Action(OnTimeOut));
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_isBetaDisclaimerOpen = true;
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}
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if (Singleton<PreloaderUI>.Instantiated && ShouldShowReleaseNotes())
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{
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Singleton<PreloaderUI>.Instance.ShowCriticalErrorScreen(sptVersion, release.releaseSummary, ErrorScreen.EButtonType.OkButton, 36000, null, null);
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PlayerPrefs.SetInt("SPT_ShownReleaseNotes", 1);
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}
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}
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// User accepted the terms, allow to continue.
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private void OnMessageAccepted()
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{
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Logger.LogInfo("User accepted the terms");
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PlayerPrefs.SetInt("SPT_AcceptedBETerms", 1);
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_isBetaDisclaimerOpen = false;
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}
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// If the user doesnt accept the message "Ok" then the game will close.
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private void OnTimeOut()
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{
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Application.Quit();
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}
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// Stores the current build in the registry to check later
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// Return true if changed, false if not
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private void SetVersionPref()
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{
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if (GetVersionPref() == string.Empty || GetVersionPref() != sptVersion)
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{
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PlayerPrefs.SetString("SPT_Version", sptVersion);
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// 0 val used to indicate false, 1 val used to indicate true
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PlayerPrefs.SetInt("SPT_AcceptedBETerms", 0);
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PlayerPrefs.SetInt("SPT_ShownReleaseNotes", 0);
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}
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}
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// Retrieves the current build from the registry to check against the current build
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// If this is the first run and no entry exists returns an empty string
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private string GetVersionPref()
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{
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return PlayerPrefs.GetString("SPT_Version", string.Empty);
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}
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// Should we show the message, only show if first run or if build has changed
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private bool ShouldShowBetaMessage()
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{
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return PlayerPrefs.GetInt("SPT_AcceptedBETerms") == 0 && release.isBeta && !_isBetaDisclaimerOpen ? true : false;
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}
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// Should we show the release notes, only show on first run or if build has changed
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private bool ShouldShowReleaseNotes()
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{
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return PlayerPrefs.GetInt("SPT_ShownReleaseNotes") == 0 && !_isBetaDisclaimerOpen && release.releaseSummary != string.Empty ? true : false;
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}
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}
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}
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