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modules/project/Aki.Custom/Patches/RagfairFeePatch.cs
Terkoiz 337a0733ae Publicized assembly refactor (!58)
Depends on SPT-AKI/SPT-AssemblyTool#3

* Refactored Modules for better consistency and general readability, along with preparing the code for a publicized assembly
* Added `PublicDeclaredFlags` to `PatchConstants` to cover a set of commonly used flags to get methods post-publicizing
* Added a replacement to LINQ's `.Single()` - `.SingleCustom()` which has improved logging to help with debugging Module code. Replaced all `.Single()` usages where applicable
* Replaced most method info fetching with `AccessTools` for consistency and better readability, especially in places where methods were being retrieved by their name anyways

**NOTE:**
As a side effect of publicizing all properties, some property access code such as `Player.Position` will now show "ambiguous reference" errors during compile, due to there being multiple interfaces with the Property name being defined on the class. The way to get around this is to use a cast to an explicit interface
Example:
```cs
Singleton<GameWorld>.Instance.MainPlayer.Position
```
will now need to be
```cs
((IPlayer)Singleton<GameWorld>.Instance.MainPlayer).Position
```

Co-authored-by: Terkoiz <terkoiz@spt.dev>
Reviewed-on: SPT-AKI/Modules#58
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-committed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
2024-01-13 22:08:29 +00:00

48 lines
1.8 KiB
C#

using Aki.Common.Http;
using Aki.Reflection.Patching;
using EFT.InventoryLogic;
using EFT.UI.Ragfair;
using System.Reflection;
using HarmonyLib;
using UnityEngine;
namespace Aki.Custom.Patches
{
/// <summary>
/// Send the tax amount for listing an item for sale on flea by player to server for later use when charging player
/// Client doesnt send this data and calculating it server-side isn't accurate
/// </summary>
public class RagfairFeePatch : ModulePatch
{
public RagfairFeePatch()
{
// Remember to update prefix parameter if below lines are broken
_ = nameof(GClass3067.IsAllSelectedItemSame);
_ = nameof(GClass3067.AutoSelectSimilar);
}
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(AddOfferWindow), nameof(AddOfferWindow.method_1));
}
/// <summary>
/// Calculate tax to charge player and send to server before the offer is sent
/// </summary>
/// <param name="___item_0">Item sold</param>
/// <param name="___gclass3067_0">OfferItemCount</param>
/// <param name="___double_0">RequirementsPrice</param>
/// <param name="___bool_0">SellInOnePiece</param>
[PatchPrefix]
private static void PatchPrefix(ref Item ___item_0, ref GClass3067 ___gclass3067_0, ref double ___double_0, ref bool ___bool_0)
{
RequestHandler.PutJson("/client/ragfair/offerfees", new
{
id = ___item_0.Id,
tpl = ___item_0.TemplateId,
count = ___gclass3067_0.OfferItemCount,
fee = Mathf.CeilToInt((float)GClass2084.CalculateTaxPrice(___item_0, ___gclass3067_0.OfferItemCount, ___double_0, ___bool_0))
}.ToJson());
}
}
}