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66 lines
2.1 KiB
C#
66 lines
2.1 KiB
C#
using EFT;
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using HarmonyLib;
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using SPT.Reflection.Patching;
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using System.Reflection;
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using System.Linq;
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using SPT.Common.Http;
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namespace SPT.SinglePlayer.Patches.ScavMode
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{
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/// <summary>
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/// Get Profile at LocalGame End to use in FixSavageInventoryScreenPatch
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/// </summary>
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public class GetProfileAtEndOfRaidPatch : ModulePatch
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{
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public static string Profile { get; private set; }
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(LocalGame), nameof(LocalGame.Stop));
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}
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[PatchPrefix]
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public static void PatchPrefix(LocalGame __instance)
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{
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GetProfileAtEndOfRaidPatch.Profile = __instance.Profile_0.ToJson();
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}
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}
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/// <summary>
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/// Get profile from other patch (GetProfileAtEndOfRaidPatch)
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/// if our profile is savage Create new Session.AllProfiles and pass in our own profile to allow us to use the ScavengerInventoryScreen
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/// </summary>
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public class FixSavageInventoryScreenPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(PostRaidHealthScreenClass), nameof(PostRaidHealthScreenClass.method_2));
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}
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[PatchPrefix]
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public static void PatchPrefix(ref ISession ___iSession)
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{
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var profile = GetProfileAtEndOfRaidPatch.Profile.ParseJsonTo<Profile>();
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if (profile.Side != EPlayerSide.Savage)
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{
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return;
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}
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var session = (ProfileEndpointFactoryAbstractClass)___iSession;
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session.AllProfiles = new Profile[]
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{
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session.AllProfiles.First(x => x.Side != EPlayerSide.Savage),
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profile
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};
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session.ProfileOfPet.LearnAll();
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// make a request to the server, so it knows of the items we might transfer
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RequestHandler.PutJson("/raid/profile/scavsave", new
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{
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profile = session.ProfileOfPet
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}
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.ToJson());
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}
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}
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}
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