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- Move most BTR code to Aki.Custom (Leaving debug commands in Aki.Debugging) - Make BTR patches public to match other patches - Disable debug BTR command patches Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com> Reviewed-on: SPT-AKI/Modules#66 Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com> Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
39 lines
958 B
C#
39 lines
958 B
C#
using EFT;
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using EFT.Interactive;
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using UnityEngine;
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namespace Aki.Custom.BTR
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{
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public class BTRRoadKillTrigger : DamageTrigger
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{
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public override bool IsStatic => false;
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public override void AddPenalty(GInterface94 player)
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{
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}
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public override void PlaySound()
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{
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}
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public override void ProceedDamage(GInterface94 player, BodyPartCollider bodyPart)
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{
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bodyPart.ApplyInstantKill(new DamageInfo()
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{
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Damage = 9999f,
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Direction = Vector3.zero,
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HitCollider = bodyPart.Collider,
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HitNormal = Vector3.zero,
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HitPoint = Vector3.zero,
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DamageType = EDamageType.Btr,
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HittedBallisticCollider = bodyPart,
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Player = null
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});
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}
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public override void RemovePenalty(GInterface94 player)
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{
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}
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}
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}
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