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modules/project/Aki.Custom/BTR/Models/BtrConfigModel.cs
Arys 89f0db250d BTR code refactors and turret aim improvements (!67)
Todo:

* Make BTR spawn at random time during raid instead of at the start
* Find out why some players receive error relating to `BTRBotAttachPatch` resulting BTR failing to initialise

Co-authored-by: Nympfonic <arys.steam@gmail.com>
Reviewed-on: SPT-AKI/Modules#67
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-25 08:52:33 +00:00

39 lines
1016 B
C#

using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
namespace Aki.Custom.BTR.Models
{
public class BTRConfigModel
{
[JsonProperty("moveSpeed")]
public float MoveSpeed { get; set; }
[JsonProperty("coverFireTime")]
public float CoverFireTime { get; set; }
[JsonProperty("pointWaitTime")]
public BtrMinMaxValue PointWaitTime { get; set; }
[JsonProperty("taxiWaitTime")]
public float TaxiWaitTime { get; set; }
[JsonProperty("machineGunAimDelay")]
public float MachineGunAimDelay { get; set; }
[JsonProperty("machineGunBurstCount")]
public BtrMinMaxValue MachineGunBurstCount { get; set; }
[JsonProperty("machineGunRecoveryTime")]
public BtrMinMaxValue MachineGunRecoveryTime { get; set; }
}
public class BtrMinMaxValue
{
[JsonProperty("min")]
public float Min { get; set; }
[JsonProperty("max")]
public float Max { get; set; }
}
}