mirror of
https://github.com/sp-tarkov/modules.git
synced 2025-02-13 09:50:43 -05:00
- Move most BTR code to Aki.Custom (Leaving debug commands in Aki.Debugging) - Make BTR patches public to match other patches - Disable debug BTR command patches Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com> Reviewed-on: SPT-AKI/Modules#66 Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com> Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
35 lines
875 B
C#
35 lines
875 B
C#
using Aki.Reflection.Patching;
|
|
using Comfort.Common;
|
|
using EFT;
|
|
using HarmonyLib;
|
|
using System.Reflection;
|
|
|
|
namespace Aki.Custom.BTR.Patches
|
|
{
|
|
public class BTRIsDoorsClosedPath : ModulePatch
|
|
{
|
|
protected override MethodBase GetTargetMethod()
|
|
{
|
|
return AccessTools.Method(typeof(VehicleBase), nameof(VehicleBase.IsDoorsClosed));
|
|
}
|
|
|
|
[PatchPrefix]
|
|
private static bool PatchPrefix(ref bool __result)
|
|
{
|
|
var serverSideBTR = Singleton<GameWorld>.Instance?.BtrController.BtrVehicle;
|
|
if (serverSideBTR == null)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (serverSideBTR.LeftSideState == 0 && serverSideBTR.RightSideState == 0)
|
|
{
|
|
__result = true;
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|