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Removed majority of logic from client code in favour of having it in server Targets different method, method_43 Processes changes provided by server
21 lines
572 B
C#
21 lines
572 B
C#
using System.Collections.Generic;
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namespace Aki.SinglePlayer.Patches.ScavMode
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{
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public class RaidTimeResponse
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{
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public int RaidTimeMinutes { get; set; }
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public int? NewSurviveTimeSeconds { get; set; }
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public int OriginalSurvivalTimeSeconds { get; set; }
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public List<ExitChanges> ExitChanges { get; set; }
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}
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public class ExitChanges
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{
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public string Name{ get; set; }
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public int? MinTime { get; set; }
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public int? MaxTime { get; set; }
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public int? Chance { get; set; }
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}
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} |