0
0
mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-13 09:50:43 -05:00
modules/project/Aki.SinglePlayer/Patches/Progression/MidRaidQuestChangePatch.cs
Terkoiz 337a0733ae Publicized assembly refactor (!58)
Depends on SPT-AKI/SPT-AssemblyTool#3

* Refactored Modules for better consistency and general readability, along with preparing the code for a publicized assembly
* Added `PublicDeclaredFlags` to `PatchConstants` to cover a set of commonly used flags to get methods post-publicizing
* Added a replacement to LINQ's `.Single()` - `.SingleCustom()` which has improved logging to help with debugging Module code. Replaced all `.Single()` usages where applicable
* Replaced most method info fetching with `AccessTools` for consistency and better readability, especially in places where methods were being retrieved by their name anyways

**NOTE:**
As a side effect of publicizing all properties, some property access code such as `Player.Position` will now show "ambiguous reference" errors during compile, due to there being multiple interfaces with the Property name being defined on the class. The way to get around this is to use a cast to an explicit interface
Example:
```cs
Singleton<GameWorld>.Instance.MainPlayer.Position
```
will now need to be
```cs
((IPlayer)Singleton<GameWorld>.Instance.MainPlayer).Position
```

Co-authored-by: Terkoiz <terkoiz@spt.dev>
Reviewed-on: SPT-AKI/Modules#58
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-committed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
2024-01-13 22:08:29 +00:00

42 lines
1.4 KiB
C#

using Aki.Reflection.Patching;
using Comfort.Common;
using EFT;
using HarmonyLib;
using System.Linq;
using System.Reflection;
namespace Aki.SinglePlayer.Patches.Progression
{
/// <summary>
/// After picking up a quest item, trigger CheckForStatusChange() from the questController to fully update a quest sub-tasks to show (e.g. `survive and extract item from raid` task)
/// </summary>
public class MidRaidQuestChangePatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(Profile), nameof(Profile.AddToCarriedQuestItems));
}
[PatchPostfix]
private static void PatchPostfix()
{
var gameWorld = Singleton<GameWorld>.Instance;
if (gameWorld == null)
{
Logger.LogDebug("[MidRaidQuestChangePatch] gameWorld instance was null");
return;
}
var player = gameWorld.MainPlayer;
var questController = Traverse.Create(player).Field<AbstractQuestControllerClass>("_questController").Value;
if (questController != null)
{
foreach (var quest in questController.Quests.ToList())
{
quest.CheckForStatusChange(true, true);
}
}
}
}
}