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modules/project/SPT.Custom/BTR/Patches/BTRPathLoadPatch.cs
2024-05-21 19:10:17 +01:00

36 lines
1.2 KiB
C#

using SPT.Reflection.Patching;
using Comfort.Common;
using EFT;
using HarmonyLib;
using System.Reflection;
namespace SPT.Custom.BTR.Patches
{
// The BTRManager MapPathsConfiguration loading depends on the game state being set to Starting
// so set it to Starting while the method is running, then reset it afterwards
public class BTRPathLoadPatch : ModulePatch
{
private static PropertyInfo _statusProperty;
private static GameStatus originalStatus;
protected override MethodBase GetTargetMethod()
{
_statusProperty = AccessTools.Property(typeof(AbstractGame), nameof(AbstractGame.Status));
return AccessTools.Method(typeof(BTRControllerClass), nameof(BTRControllerClass.method_1));
}
[PatchPrefix]
private static void PatchPrefix()
{
originalStatus = Singleton<AbstractGame>.Instance.Status;
_statusProperty.SetValue(Singleton<AbstractGame>.Instance, GameStatus.Starting);
}
[PatchPostfix]
private static void PatchPostfix()
{
_statusProperty.SetValue(Singleton<AbstractGame>.Instance, originalStatus);
}
}
}