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modules/project/SPT.Custom/BTR/Patches/BTRTurretCanShootPatch.cs
2024-05-21 19:10:17 +01:00

30 lines
1023 B
C#

using SPT.Reflection.Patching;
using EFT.Vehicle;
using HarmonyLib;
using System.Reflection;
using UnityEngine;
namespace SPT.Custom.BTR.Patches
{
public class BTRTurretCanShootPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(BTRTurretServer), nameof(BTRTurretServer.method_1));
}
[PatchPrefix]
private static bool PatchPrefix(BTRTurretServer __instance, Transform ___defaultTargetTransform)
{
bool flag = __instance.targetTransform != null && __instance.targetTransform != ___defaultTargetTransform;
bool flag2 = __instance.method_2();
bool flag3 = __instance.targetPosition != __instance.defaultAimingPosition;
var isCanShootProperty = AccessTools.DeclaredProperty(__instance.GetType(), nameof(__instance.IsCanShoot));
isCanShootProperty.SetValue(__instance, (flag || flag3) && flag2);
return false;
}
}
}