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![Lacyway](/assets/img/avatar_default.png)
The `InventoryScreen` is part of the `CommonUI` which lives throughout the lifetime of the application. It should be safe to only delete this on `Awake()` rather than use `Find()` on a transform that has a fair bit of children every time the inventory screen is opened. ![image](/attachments/937a3954-210c-4fc7-a869-75458ae19d8d) I cannot extract on 3.10 currently so need someone to just verify that it sticks after an extract where the menu is reloaded. Co-authored-by: Lacyway <20912169+Lacyway@users.noreply.github.com> Reviewed-on: SPT/Modules#162 Co-authored-by: Lacyway <lacyway@noreply.dev.sp-tarkov.com> Co-committed-by: Lacyway <lacyway@noreply.dev.sp-tarkov.com>
28 lines
789 B
C#
28 lines
789 B
C#
using System.Reflection;
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using EFT.UI;
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using HarmonyLib;
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using SPT.Reflection.Patching;
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using UnityEngine;
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namespace SPT.SinglePlayer.Patches.MainMenu;
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/// <summary>
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/// Remove Tooltip and image from stash screen explaining to visit external site for more stash - EFT thing
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/// </summary>
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public class RemoveStashUpgradeLabelPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return typeof(InventoryScreen).GetMethod(nameof(InventoryScreen.Awake));
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}
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[PatchPostfix]
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public static void Postfix(SimpleStashPanel __instance)
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{
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GameObject externalObtain = __instance.transform.Find("Items Panel/Stash Panel/Simple Panel/Header/ExternalObtain").gameObject;
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if (externalObtain != null)
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{
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Object.Destroy(externalObtain);
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}
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}
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} |