mirror of
https://github.com/sp-tarkov/modules.git
synced 2025-02-13 09:50:43 -05:00
Todo: * Taxi service * Improve turret aim/firing * Switch targets when current target out of line of sight * Allow certain aspects to be configured from server, for example: price multipliers, wait times at each location, etc. * Perhaps, a persisting blacklist from the BTR for several raids afterwards * Further code refactoring Co-authored-by: Nympfonic <arys.steam@gmail.com> Reviewed-on: SPT-AKI/Modules#63 Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com> Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
71 lines
2.7 KiB
C#
71 lines
2.7 KiB
C#
using Aki.Reflection.Patching;
|
|
using Comfort.Common;
|
|
using EFT;
|
|
using EFT.NextObservedPlayer;
|
|
using EFT.UI;
|
|
using EFT.Vehicle;
|
|
using HarmonyLib;
|
|
using System;
|
|
using System.Reflection;
|
|
|
|
namespace Aki.Debugging.BTR.Patches
|
|
{
|
|
// Fixes the BTR Bot initialization in AttachBot() of BTRTurretView
|
|
//
|
|
// Context:
|
|
// ClientGameWorld in LiveEFT will register the server-side BTR Bot as type ObservedPlayerView and is stored in GameWorld's allObservedPlayersByID dictionary.
|
|
// In SPT, GameWorld.allObservedPlayersByID is empty which results in the game never finishing the initialization of the BTR Bot which includes disabling its gun, voice and mesh renderers.
|
|
// For now, we do dirty patches to work around the lack of ObservedPlayerView, using Player instead.
|
|
internal class BTRBotAttachPatch : ModulePatch
|
|
{
|
|
protected override MethodBase GetTargetMethod()
|
|
{
|
|
return AccessTools.Method(typeof(BTRTurretView), nameof(BTRTurretView.AttachBot));
|
|
}
|
|
|
|
[PatchPrefix]
|
|
private static bool PatchPrefix(BTRTurretView __instance, int btrBotId)
|
|
{
|
|
var gameWorld = Singleton<GameWorld>.Instance;
|
|
|
|
var __instanceTupleField = (ValueTuple<ObservedPlayerView, bool>)AccessTools.Field(__instance.GetType(), "valueTuple_0")
|
|
.GetValue(__instance);
|
|
|
|
if (!__instanceTupleField.Item2)
|
|
{
|
|
var __instanceMethod = AccessTools.Method(__instance.GetType(), "method_1");
|
|
__instanceMethod.Invoke(__instance, new object[] { btrBotId });
|
|
}
|
|
if (!__instanceTupleField.Item2)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var btrBot = gameWorld.BtrController.BotShooterBtr?.GetPlayer;
|
|
if (btrBot == null)
|
|
{
|
|
return false;
|
|
}
|
|
try
|
|
{
|
|
var botRootTransform = __instance.BotRoot;
|
|
|
|
btrBot.Transform.position = botRootTransform.position;
|
|
|
|
var firearmController = btrBot.gameObject.GetComponent<Player.FirearmController>();
|
|
var currentWeaponPrefab = (WeaponPrefab)AccessTools.Field(firearmController.GetType(), "weaponPrefab_0").GetValue(firearmController);
|
|
currentWeaponPrefab.transform.position = botRootTransform.position;
|
|
|
|
btrBot.PlayerBones.Weapon_Root_Anim.SetPositionAndRotation(botRootTransform.position, botRootTransform.rotation);
|
|
|
|
return false;
|
|
}
|
|
catch
|
|
{
|
|
ConsoleScreen.LogError("[AKI-BTR]: Could not finish BtrBot initialization. Check logs.");
|
|
throw;
|
|
}
|
|
}
|
|
}
|
|
}
|